AI Insights · Timothy · October 2022
Top 5 City Building Games on Android in Slovenia - Q3 2022
In Q3 2022, the top city building games on Android in Slovenia showed varied performance in downloads, revenue, and active users, according to Sensor Tower data.
In the third quarter of 2022, the performance of the top city building games on the Android platform in Slovenia showcased a range of trends across downloads, revenue, and active users. Here's a closer look at how each of the top five games fared:
Global City: Building Games experienced fluctuations in its weekly revenue, ranging from as low as $21 to peaking at $133 in the week of August 29. The game's weekly downloads saw a significant spike in mid-July, reaching up to 972, but then dropped to a low of 100 by late August. Active users followed a similar trend, with the highest count of 1.2K in mid-July, gradually declining to 407 by late August.
Craftheim - Lumberjack Island, on the other hand, did not generate any revenue during this period. The game's weekly downloads peaked at 464 in mid-September, while active users saw a high of 727 in the same week, before both metrics experienced a decline towards the end of the quarter.
Land of Empires: Immortal showed a more consistent performance in revenue, with the highest weekly revenue of $316 in mid-August. Downloads fluctuated modestly, with a peak of 152 in late July. However, active users remained relatively stable, ranging between 66 and 123 throughout the quarter.
SimCity BuildIt saw a varied revenue trend, with a notable peak at $90 in the last week of September. Downloads remained fairly stable, peaking at 89 in mid-August. The game maintained a steady number of active users, averaging around 1.2K throughout the quarter.
Lastly, Legend City had a mixed performance, with weekly revenue peaking at $314 at the start of the quarter and then dropping to $104 by the end of September. Downloads showed some volatility, with a high of 148 in late July and another peak of 124 in late September. Active users also saw an upward trend, increasing from 118 at the start of the quarter to 238 by the end.
These insights are based on data from Sensor Tower, which provides more detailed analytics on app performance.